Games in the Classroom at the Rochester Institute of Technology: A Case Study
نویسندگان
چکیده
We have worked together to create curricula, microworld applications, and game examples designed to motivate introductory students in our formal game design and development programs and in our traditional computing programs, such as computer science and information technology. This article examines three distinct approaches that we have incorporated in our coursework: an introductory programming sequence based on game examples, the incorporation of game-based projects into a required core course in media-centric programming, and the creation of a microworld environment that mimics the look and feel of online game environments.
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ورودعنوان ژورنال:
- IEEE MultiMedia
دوره 16 شماره
صفحات -
تاریخ انتشار 2009